Happycake Development Notes:
Further City Concept Art
25 July 2004

Peter Kim did another batch of city concept art.  The design goal was to come up with some building layouts that looked plausible, yet were very spacious.  We want a lot of space, for players to have freedom of motion, for robots to fit through, and for objects to gain momentum if they collapse and fall.  We did a previous batch (not shown) that was very tightly packed, like a present-day American city, but saw pretty quickly that the gameplay wasn't going to work as well in that kind of space.


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